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Gravity flip

Gravity in another direction: walls and ceilings become floors.

How it works#

  • Gravity points in one of the six axis directions (down, up, north, east, south, west).
  • Every other move still works: strafe jumps, walljumps, ice, ledges and stamina all work on walls and ceilings, exactly as on the floor, only rotated.
  • The view: you keep looking the same way in the world, and the world rolls around you (with a slide whistle and a short wobble). A setting keeps the view turning with gravity instead.
  • The HUD shows which way is "down".

In maps#

Map elementDoes
Gravity zoneinside the volume, gravity points its way; leaving it restores the map's default
Gravity switchtouch it (or shoot it) to set gravity until the next switch
Flip pada floor that flips gravity when you land on it (e.g. to the ceiling)
Map defaultthe whole map runs in another direction (a sideways map)
  • The timer keeps running through every flip.
  • Readable: zones show a colour tint, particles flowing in the gravity direction and arrows on the floor.
  • Comfortable: the roll is quick, and players who get motion-sick can make it instant.

As a practice tool#

On any map, the gravity key turns gravity toward where you look (look at a wall and it becomes the floor), or cycles through the six directions. It's a training and exploring tool: like rewind, it marks the run as practice. Rewind remembers the gravity.

Design ideas#

  • Ceiling runs: a corridor where floor and ceiling swap halfway.
  • Wall drop-ins: flip onto an icy wall that turns into a drop-in.
  • Gravity in leets: the fast exit needs a flip at the right moment.