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Ice: slick and icy surfaces

Words#

  • Slick: the physics flag. A slick surface has no friction.
  • Icy: a look. Icy surfaces are slick surfaces that look like ice. In the map editor a surface is normal, slick or icy. Slick and icy move exactly the same. Only the look differs.

What happens on ice#

Normal floorIce
Friction4none: you keep your speed
Acceleration51 (like the air); 4.05 while sprinting, the same as on any floor
Gravity on the groundnot appliedapplied: you slide down sloped ice
Walljump off ityesno: slick walls never register as walls
Power slidebrakes 150 ups/sstill brakes 150 ups/s, even on ice

So on ice:

  • Speed is never lost to friction. Only walls, slopes up and a power slide take it away.
  • You steer with air-strafe-like control (acceleration 1). Sprinting gives a stronger push (4.05) while you're slower than 340.
  • Downhill ice turns height into speed, and uphill ice turns speed into height.

Ice: run in an arc
On ice, sprinting in an arc gains speed and a straight line doesn't. The ideal turn rate drops as you get faster (from the player guide).

Drop-ins#

The heart of icy maps (icyjumps, icyunleashed): you fall onto a curved slope (a quarter pipe, a half pipe, a bowl) so that your falling speed becomes forward speed along the curve.

  • Where you land on the curve matters: landing on the steep top keeps the most speed. Landing on the flat bottom loses the falling speed into the floor.
  • The angle matters: coming in along the curve keeps speed; across it bounces you.
  • Curves are made of many flat slices (Rambetter's surface generators). The slice edges and the clip strips must be clean, or the curve stops you dead (the curve clip bug).
  • The training tools rate drop-ins ("Drop-in rating").

Ice and walls#

  • A slick wall gives no walljump. Mappers use this on purpose: an icy wall means "no shortcut here".
  • A wall that is not slick next to ice is a walljump spot, often the only way up.

Seeing it#

  • In the game: the slick view in the map debug menu shows every surface you slide on.
  • In the map editor: the same slick view (Shift + I), for every piece you place.