Stamina
Stamina is a number from 0 to health × 300 (30000 at full health). The HUD shows it as a bar.
What costs stamina#
| Action | Cost |
|---|---|
| Jump (and walljump) | 1800 (3600 with a kevlar vest) |
| Crouch on the ground | 3000 |
| Sprinting above 221 ups | per ms, growing with speed up to 340 |
What refills it#
- Walking or standing on the ground. The slower you move, the faster it refills. Above about 264 ups it drains even without sprinting.
- Nothing changes in the air or in water.
Low stamina#
| Stamina | Effect |
|---|---|
| below 7500 | ground speed capped, down to 165 ups at 0 |
| below 1500 | tired jumps: 202.5 up instead of 270, and horizontal speed halved. Walljumps push 100 instead of 200 and lose 100 up |
| ≤ 10 | no sprint |

Server modes (g_stamina)#
| Value | Meaning |
|---|---|
| 0 | normal UrT stamina |
| 1 | like 0, but /regainstamina refills to full while standing still and not ready |
| 2 | stamina always full: jumps never weaken (most jump servers) |
The map sets the mode. Each mode has its own boards; the game files your run on the right one.
Stamina in map design#
Maps can set or test stamina along a route: a pad that refills or drains it, a gate that only
opens with enough stamina left. The UJM jump servers introduced these (ut_staminamod,
ut_staminafilter), and Airtime maps use them the same way.